![soulcalibur iv siegfried soulcalibur iv siegfried](https://i.pinimg.com/originals/7a/1c/3a/7a1c3afb7b2722a241a0d61fba85f74b.jpg)
KB - Combos on counterhit, slightly unsafe on HIT and super unsafe on block, stuns on Counterhit. Disadvantage on block, slight advantage on hit. Combos with first hit, will whiff if first hit lands on rouching opponent. K - Mid kick, Siegfried's fastest move, good advantage on hit and Counter hit, disadvantage on block. Can be charged into a Guard crush for advantage, semi-charged it gives less disadvantage on guard, safe anyway though =/ FASTī - Mid hit, knocks down on hit, neutral on hit at tip range. Slightly more disadvantage on block, same properties on hit/ Counter hit.
![soulcalibur iv siegfried soulcalibur iv siegfried](https://i.pinimg.com/originals/21/25/71/212571c33e1a94502e9681cddb1d415e.jpg)
High hit into automatic transition into SSH. Safe on block, slight disadvantage on hit/ Counter hit. Fastest attack in stance.Ī+B - Low hit, same speed as SSH A series, but has a MONUMENTAL backstep, unsafe on block but almost impossible for most of the cast to punish, unless your back is to a wall/edge.Ĭan manually shift into any other stance.Ī - High hit into Mid hit, pushes back very well. K - High kick, Slightly unsafe on block, knocks down on hit and stuns on counter hit, making moves 16 frames or faster garunteed. Transitions into Base Hold, same propertiesd on hit, NEUTRAL on block - no disadvantage WHATSOEVER. *NOTE* It CAN just impact unblockables - I once Just impacted the Apprentice's force lightning with the auto GI ^_^.
![soulcalibur iv siegfried soulcalibur iv siegfried](https://i.ytimg.com/vi/c2zDs81zrl4/maxresdefault.jpg)
Automatically transitions from SSH to SRSH.ī - Slow mid hit, knocks down on hit, unsafe on block, but only just - difficult for some sharacters to punish, automatically GI's high horizontals. Single low hit that will knock down on Counter hit, advantage on normal hit, unsafe on block. I will quickly go over the options of each stance:ĪA - To relatively slow low hits, will knock down and combo on Counter hit, on Normal hit the 2nd hit is blockable and unsafe. Understanding these stances is CRUCIAL to playing Siegfried. Siegfried has the third largest number of stances in the game - second to Maxi and Yoshimitsu. Heaton has a slightly differant set up to us two however: Don't worry, pressing B+G and A+K simultaneously will do it, so instead of pressing one shoulder button, you would press two. Many of you will have noticed there is now no input to execute a critical finish. The reason for each will become clear later in the guide, if you prefer a differant set-up, I would strongly advise that even if placed differantly, you use these four inputs as it makes life a LOT easier. Every Siegfried pad user has a differant set-up, but the one I used is:
![soulcalibur iv siegfried soulcalibur iv siegfried](https://static.trueachievements.com/customimages/079544.jpg)
The shoulder buttons on a pad can be set up in options to register as any input you so choose. Whilst I personally play stick nowadays, I learned on a pad and I honestly believe it makes absolutely no differance when playing Siegfried as his tough inputs can be worked around relatively easily.Īs this is for new players, I will assume for this guide you are playing on a pad as few newbies will invest in an arcade stick so quickly. It may seem intimidating at first but it will eventually become second nature. If you are unconfident with understanding it, use the table below as a referance as it makes life a lot simpler for everybody. If you have any moments of inspiration - PM me with your ideas and I will test and add them - its a team effort after all!Ĭredits go out to the entire Siegfried Soul Arena who one way or another helped this guide to be made with their contributions, ideas and styles. This Guide is ongoing and will recieve updates until it is considered useless.